General
-
Basic Modelling Deformers
The addition of basic modeling deformers like Lattice, Bend, Twist etc would make a lot of things easier in silo. Ideally these would be non destructive and could be added as stacked deformers on top of a mesh.
I would be very happy with a flexible lattice deformer alone as it is easily the most useful.
Per Component influence would be the icing on the cake. :)
390 votes -
Scripting Options
Use Python (if possible) to open up Silo for scripting. It will also help the NC developers with community talent.
354 votes -
Linux Version of Silo
We have heard from some users that they would be interested in a Linux version of Silo. Please let us know how this stacks up with your other enhancement requests and bugs.
340 votes -
Standard Style Numerical Editor
One that works like most 3d applications with a transform history that doesn't reset automaticaly.
1/ With an option to Reset Transforms to zero like an undo which moves the object back to where it started for a selected channel.
Set to zero object moves back to how it was.
2/ Also a Freeze Transforms option which leaves whatever transform values are on an object, ie its new position, but resets all the channels to zero.
Set to zero object stays put.
Which is what we have on auto without a choice or button to push.315 votes -
Add 3Dconnexion support
The added support for any of the 3dConnexion products would be a great addition to Silo. Support for the SpaceNavigator would be a good start. It would be great to use it along side the other 3d apps that many of us use.
310 votes -
291 votes
-
261 votes
-
Smoothing Groups
It would be great to have smoothing groups or edge support, like found in 3DSMax or Maya. The current crease edges feature is useless when dealing with low poly game meshes.
249 votes -
171 votes
-
Multi-Segment Bevel
A true, rounded bevel, with options for size of bevel, and number of segments to be added.
147 votes -
ASE exporting
It would great to have ASE export support. It is a basic and easy to implement fileformat, and it would allow Silo to export its meshes to several popular game engines like the Unreal Engine.
121 votes -
Poly Painting Tools
New colour brushes and image processing filters like blur, contrast, saturation. 2D Alpha or stencil capabilities with antialiasing. Full colour map creation through poly painting with export capabilities. With bloating Silo or making it slower ;)
97 votes -
Restore partial subdivision
Partial subdivision was a popular feature in Silo 1. It vanished in Silo 2. Let's get it back!
96 votes -
Non-Destructive Workflow
More support for non-destructive techniques such as Max-style modifiers would contribute greatly towards establishing Silo as the first choice for modeling.
86 votes -
Right mouse dropdown menu
I wish it was possible to customize the right mouse button drop down functions list.
75 votes -
UV Channels
It would be great to have support for UV Channels (Or in Maya terms: UV Sets) as it is an often used feature for in game models. A second UV channel allows game artists to create unique lightmap UV coordnates that are different from the UV coordinates used by the diffuse textures for example. It is also great for terrain creation.
70 votes -
66 votes
-
clay/wax brush
as found in mudbox and zbrush. It will level out areas and also add mass. Great for defining masses, and sketching out details.
53 votes -
Tweaking doesn't work after certain actions
When you do a cut or an extrude or similar, tweaking doesn't work afterwards, it forces you to select and deselect something before it works again. I've learned to live with it, but it's still an annoying issue in my workflow.
43 votes
Adminfeed
(Admin, Nevercenter) responded
Developer Response: If anyone can post a repeatable series of steps which causes this to happen every time, we should be able to kill it.
-
GoZ enabled Silo
I want a GoZ enabled Silo: http://www.zbrushcentral.com/zbc/showthread.php?t=071414
41 votes